← All work
Personal project Game Development 2023

RunningKnight

A 3D endless runner built in Unity: a knight dodges and jumps through obstacles using Rigidbody physics, Unity's new Input System, and a UI Toolkit HUD.

Role
Gameplay Programming, UI Design
Discipline
Game Development
Year
2023

About

RunningKnight is a 3D endless runner: a knight sprints down a track, jumping and dodging obstacles that come faster the longer you survive. Movement runs on Rigidbody physics for momentum that feels weighty rather than snapping between states, input is wired through Unity's new Input System so keyboard and gamepad work from the same bindings, and the HUD (score, distance, restart) is built with UI Toolkit.

A small project built to get Rigidbody movement and the new Input System talking to each other cleanly before using both in something bigger.