RunningKnight
A 3D endless runner built in Unity: a knight dodges and jumps through obstacles using Rigidbody physics, Unity's new Input System, and a UI Toolkit HUD.
- Role
- Gameplay Programming, UI Design
- Discipline
- Game Development
- Year
- 2023
About
RunningKnight is a 3D endless runner: a knight sprints down a track, jumping and dodging obstacles that come faster the longer you survive. Movement runs on Rigidbody physics for momentum that feels weighty rather than snapping between states, input is wired through Unity's new Input System so keyboard and gamepad work from the same bindings, and the HUD (score, distance, restart) is built with UI Toolkit.
The work
The knight running, jumping, and dodging obstacles.
The UI Toolkit HUD: score, distance, and restart.
A small project built to get Rigidbody movement and the new Input System talking to each other cleanly before using both in something bigger.